Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Subsystems
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- ULocalPlayerSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Subsystems/LocalPlayerSubsystem.h |
| Include | #include "Subsystems/LocalPlayerSubsystem.h" |
Syntax
UCLASS (Abstract, Within=LocalPlayer, MinimalAPI)
class ULocalPlayerSubsystem : public USubsystem
Remarks
ULocalPlayerSubsystem Base class for auto instanced and initialized subsystem that share the lifetime of local players
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| LocalPlayerType * | |||
| LocalPlayerType * | |||
| void | PlayerControllerChanged
(
APlayerController* NewPlayerController |
Callback for when the player controller is changed on this subsystem's owning local player |