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FHeader |
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FMipLevelStreamingInfo |
Describes a mip level of a SVT frame in terms of the sizes and offsets of the data in the built bulk data. |
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FResources |
Represents the derived data of a SVT that is needed by the streaming manager. |
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FTextureData |
Holds the data for a SparseVolumeTexture that is stored on disk. |
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FTextureDataAddressingInfo |
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FTextureDataCreateInfo |
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FTextureRenderResources |
Encapsulates RHI resources needed to render a SparseVolumeTexture. |
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IStreamingManager |
Interface for the SparseVolumeTexture streaming manager. |
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ITextureDataProvider |
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UAnimatedSparseVolumeTexture |
Represents a streamable SparseVolumeTexture with one or more frames. Use USparseVolumeTextureFrame::GetFrameAndIssueStreamingRequest() to bind extract a particular frame to be used for rendering. |
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UAnimatedSparseVolumeTextureController |
Utility (blueprint) class for controlling SparseVolumeTexture playback. |
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USparseVolumeTexture |
SparseVolumeTexture base interface to communicate with material graph and shader bindings. |
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USparseVolumeTextureFrame |
Represents a frame in a SparseVolumeTexture sequence and owns the actual data needed for rendering. Is owned by a UStreamableSparseVolumeTexture object. |
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UStaticSparseVolumeTexture |
Represents a streamable SparseVolumeTexture asset with a single frame. Although there is only a single frame, it is still recommended to use USparseVolumeTextureFrame::GetFrameAndIssueStreamingRequest(). |
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UStreamableSparseVolumeTexture |
Represents a streamable SparseVolumeTexture asset and serves as base class for UStaticSparseVolumeTexture and UAnimatedSparseVolumeTexture. It has an array of USparseVolumeTextureFrame. |
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