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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SparseVolumeTexture > API/Runtime/Engine/SparseVolumeTexture/UStreamableSparseVolumeTexture
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
| Include | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTexture.cpp |
virtual bool BeginInitialize
&40;
int32 NumExpectedFrames
&41;
Remarks
Multi-phase initialization: Call BeginInitialize(), then call AppendFrame() for each frame to add and then finish initialization with a call to EndInitialize(). The NumExpectedFrames parameter on BeginInitialize() just serves as a potential optimization to reserve memory for the frames to be appended and doesn't need to match the exact number if it is not known at the time.