Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SparseVolumeTexture
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USparseVolumeTexture
- UStreamableSparseVolumeTexture
- UStaticSparseVolumeTexture
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
| Include | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Rendering, BlueprintType)
class UStaticSparseVolumeTexture : public UStreamableSparseVolumeTexture
Remarks
Represents a streamable SparseVolumeTexture asset with a single frame. Although there is only a single frame, it is still recommended to use USparseVolumeTextureFrame::GetFrameAndIssueStreamingRequest().
Constructors
| Type | Name | Description | |
|---|---|---|---|
UStaticSparseVolumeTexture
(
const FObjectInitializer& ObjectInitializer |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UStreamableSparseVolumeTexture
| Type | Name | Description | |
|---|---|---|---|
| bool | AppendFrame
(
UE::SVT::FTextureData& UncookedFrame, |
Override AppendFrame() to ensure that there is never more than a single frame in a static SVT. |
Overridden from USparseVolumeTexture
| Type | Name | Description | |
|---|---|---|---|
| int32 | GetNumFrames () |