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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SparseVolumeTexture > API/Runtime/Engine/SparseVolumeTexture/USparseVolumeTextureFrame
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
| Include | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTexture.cpp |
void Cache
&40;
bool bSkipDDCAndSetResourcesToDefault
&41;
Remarks
Caches the derived data (FResources) of this frame to/from DDC and ensures that FTextureRenderResources exists.