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Unreal Engine C++ API Reference > Runtime > Engine > SparseVolumeTexture
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USparseVolumeTexture
- USparseVolumeTextureFrame
- UStreamableSparseVolumeTexture
- UAnimatedSparseVolumeTexture
- UStaticSparseVolumeTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
Include | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
Syntax
class USparseVolumeTexture : public UObject
Remarks
SparseVolumeTexture base interface to communicate with material graph and shader bindings.
Constructors
Type | Name | Description | |
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USparseVolumeTexture
(
const FObjectInitializer& ObjectInitializer |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FVector4f | GetFallbackValue
(
int32 AttributesIndex |
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EPixelFormat | GetFormat
(
int32 AttributesIndex |
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int32 | GetNumFrames () |
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int32 | ||
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int32 | GetSizeX () |
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int32 | GetSizeY () |
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int32 | GetSizeZ () |
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TextureAddress | ||
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TextureAddress | ||
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TextureAddress | ||
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const UE::SVT::FTextureRenderResources * | ||
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FVector4 | GetUniformParameter
(
int32 Index |
Getter for the shader uniform parameters with index as ESparseVolumeTextureShaderUniform. |
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UE::Shader::EValueType | GetUniformParameterType
(
int32 Index |
Getter for the shader uniform parameter type with index as ESparseVolumeTextureShaderUniform. |
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FIntVector | ||
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void | NotifyMaterials
(
const ENotifyMaterialsEffectOnShaders EffectOnShaders |
Notify any loaded material instances that the texture has changed. |
Enums
Type | Name | Description | |
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ENotifyMaterialsEffectOnShaders |