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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SparseVolumeTexture > API/Runtime/Engine/SparseVolumeTexture/IStreamingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SparseVolumeTexture/ISparseVolumeTextureStreamingManager.h |
| Include | #include "SparseVolumeTexture/ISparseVolumeTextureStreamingManager.h" |
void Update_GameThread()
Remarks
Issues a rendering command for updating the streaming manager. This is not normally needed, but is necessary in cases where blocking requests are required and the SVT is used in a rendering command (which is executed before the streaming manager would normally update). A call to this function is not needed when the SVT is used in a regular pass called from FDeferredShadingSceneRenderer::Render().