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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SparseVolumeTexture > API/Runtime/Engine/SparseVolumeTexture/IStreamingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SparseVolumeTexture/ISparseVolumeTextureStreamingManager.h |
| Include | #include "SparseVolumeTexture/ISparseVolumeTextureStreamingManager.h" |
void Request_GameThread
&40;
UStreamableSparseVolumeTexture &42; SparseVolumeTexture,
float FrameIndex,
int32 MipLevel,
bool bBlocking
&41;
Remarks
Request a frame to be streamed in. FrameIndex is of float type so that the fractional part can be used to better track the playback speed/direction. This function automatically also requests all higher mip levels and adds prefetch requests for upcoming frames.