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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SparseVolumeTexture > API/Runtime/Engine/SparseVolumeTexture/IStreamingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SparseVolumeTexture/ISparseVolumeTextureStreamingManager.h |
| Include | #include "SparseVolumeTexture/ISparseVolumeTextureStreamingManager.h" |
void EndAsyncUpdate
&40;
FRDGBuilder & GraphBuilder
&41;
Remarks
Waits for the job started in BeginAsyncUpdate() to complete, issues GPU work and does some cleanup.