Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SparseVolumeTexture
Inheritance Hierarchy
- FRenderResource
- FTextureRenderResources
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
| Include | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
Syntax
class FTextureRenderResources : public FRenderResource
Remarks
Encapsulates RHI resources needed to render a SparseVolumeTexture.
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | |||
| const FHeader & | GetHeader () |
||
| int32 | |||
| void | GetPackedUniforms
(
FUintVector4& OutPacked0, |
||
| FRHITextureReference * | |||
| FRHITextureReference * | |||
| FRHITextureReference * | |||
| FIntVector3 | |||
| void | SetGlobalVolumeResolution_GameThread
(
const FIntVector3& GlobalVolumeResolution |
Updates the GlobalVolumeResolution member in a thread-safe way. |
Overridden from FRenderResource
| Type | Name | Description | |
|---|---|---|---|
| void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. | |
| void | ReleaseRHI () |
Releases the RHI resources used by this resource. |