Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundWave
Syntax
UPROPERTY (EditAnywhere, Category=Format)
uint8 bIsAmbisonics: 1
Remarks
Whether or not this source is ambisonics file format. If set, sound always uses the 'Master Ambisonics Submix' as set in the 'Audio' category of Project Settings' and ignores submix if provided locally or in the referenced SoundClass.