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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundWave
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
| Include | #include "Sound/SoundWave.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundWave.cpp |
void RetainCompressedAudio
&40;
bool bForceSync
&41;
Remarks
If stream caching is enabled, set this sound wave to retain a strong handle to its first chunk. If not called on the game thread, bForceSync must be true.