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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundWave
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
| Include | #include "Sound/SoundWave.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundWave.cpp |
FWaveInstance & HandleStart
&40;
FActiveSound & ActiveSound,
const UPTRINT WaveInstanceHash
&41; const
Remarks
Handle any special requirements when the sound starts (e.g. subtitles)