Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeAssetReferencer
- USoundNodeWavePlayer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeWavePlayer.h |
Include | #include "Sound/SoundNodeWavePlayer.h" |
Syntax
class USoundNodeWavePlayer : public USoundNodeAssetReferencer
Remarks
Sound node that contains a reference to the raw wave file to be played
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bLooping |
Functions
Type | Name | Description | |
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USoundWave * | GetSoundWave () |
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bool | If this returns true, this wave player currently has an async load for the USoundWave in flight. | |
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void | ParseNodes
(
FAudioDevice* AudioDevice, |
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void | SetSoundWave
(
USoundWave* SoundWave |
Overridden from USoundNodeAssetReferencer
Type | Name | Description | |
---|---|---|---|
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void | ||
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void | LoadAsset
(
bool bAddToRoot |
Overridden from USoundNode
Type | Name | Description | |
---|---|---|---|
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float | GetDuration () |
Returns the maximum duration this sound node will play for. |
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int32 | Returns the maximum number of child nodes this node can possibly have | |
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int32 | GetNumSounds
(
const UPTRINT NodeWaveInstanceHash, |
Returns the number of simultaneous sounds this node instance plays back. |
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FText | GetTitle () |
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bool | Returns true if the sound node is set to play when silent. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Handles reading, writing, and reference collecting using FArchive. |