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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundNodeWavePlayer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeWavePlayer.h |
| Include | #include "Sound/SoundNodeWavePlayer.h" |
bool IsCurrentlyAsyncLoadingAsset&40;&41; const
Remarks
If this returns true, this wave player currently has an async load for the USoundWave in flight.