Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeWaveParam
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeWaveParam.h |
| Include | #include "Sound/SoundNodeWaveParam.h" |
Syntax
class USoundNodeWaveParam : public USoundNode
Remarks
Sound node that takes a runtime parameter for the wave to play
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | WaveParameterName | The name of the wave parameter to use to look up the SoundWave we should play |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundNodeWaveParam
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ParseNodes
(
FAudioDevice* AudioDevice, |
Overridden from USoundNode
| Type | Name | Description | |
|---|---|---|---|
| float | GetDuration () |
Returns the maximum duration this sound node will play for. |