Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeSoundClass
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeSoundClass.h |
| Include | #include "Sound/SoundNodeSoundClass.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="SoundClass"))
class USoundNodeSoundClass : public USoundNode
Remarks
Remaps the SoundClass of SoundWaves underneath this
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< USoundClass > | SoundClassOverride |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundNodeSoundClass
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ParseNodes
(
FAudioDevice* AudioDevice, |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |