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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundNodeRandom
- USoundNode::SetChildNodes()
- USoundNodeRandom::SetChildNodes()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeRandom.h |
| Include | #include "Sound/SoundNodeRandom.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNodeRandom.cpp |
virtual void SetChildNodes
(
TArray < USoundNode * > & InChildNodes
)
Remarks
Ensure Random weights and usage array matches new amount of children