Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeDistanceCrossFade
- USoundNodeParamCrossFade
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeParamCrossFade.h |
| Include | #include "Sound/SoundNodeParamCrossFade.h" |
Syntax
class USoundNodeParamCrossFade : public USoundNodeDistanceCrossFade
Remarks
Crossfades between different sounds based on a parameter
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | ParamName | Parameter controlling cross fades. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundNodeParamCrossFade
(
const FObjectInitializer& ObjectInitializer |
Overridden from USoundNodeDistanceCrossFade
| Type | Name | Description | |
|---|---|---|---|
| bool | AllowCrossfading
(
FActiveSound& ActiveSound |
Determines whether Crossfading is currently allowed for the active sound | |
| float | GetCurrentDistance
(
FAudioDevice* AudioDevice, |
Overridden from USoundNode
| Type | Name | Description | |
|---|---|---|---|
| float | Returns the maximum distance this sound can be heard from. |