Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeModulator
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeModulator.h |
| Include | #include "Sound/SoundNodeModulator.h" |
Syntax
class USoundNodeModulator : public USoundNode
Remarks
Defines a random volume and pitch modification when a sound starts
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | PitchMax | The upper bound of pitch (1.0 is no change). | |
| float | PitchMin | The lower bound of pitch (1.0 is no change). | |
| float | VolumeMax | The upper bound of volume (1.0 is no change). | |
| float | VolumeMin | The lower bound of volume (1.0 is no change). |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundNodeModulator
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ParseNodes
(
FAudioDevice* AudioDevice, |