Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeMixer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeMixer.h |
| Include | #include "Sound/SoundNodeMixer.h" |
Syntax
class USoundNodeMixer : public USoundNode
Remarks
Defines how concurrent sounds are mixed together
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< float > | InputVolume | A volume for each input. Automatically sized. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundNodeMixer
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ParseNodes
(
FAudioDevice* AudioDevice, |
Overridden from USoundNode
| Type | Name | Description | |
|---|---|---|---|
| void | Editor interface. | ||
| int32 | Returns the maximum number of child nodes this node can possibly have | ||
| void | InsertChildNode
(
int32 Index |
||
| void | RemoveChildNode
(
int32 Index |
||
| void | SetChildNodes
(
TArray< USoundNode* >& InChildNodes |
Ensure amount of inputs matches new amount of children |