Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeMature
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeMature.h |
| Include | #include "Sound/SoundNodeMature.h" |
Syntax
class USoundNodeMature : public USoundNode
Remarks
This SoundNode uses UEngine::bAllowMatureLanguage to determine whether child nodes that have USoundWave::bMature=true should be played.
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundNodeMature
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ParseNodes
(
FAudioDevice* AudioDevice, |
Overridden from USoundNode
| Type | Name | Description | |
|---|---|---|---|
| void | Editor interface. | ||
| int32 | Returns the maximum number of child nodes this node can possibly have |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |