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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeDoppler
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDoppler.h |
| Include | #include "Sound/SoundNodeDoppler.h" |
Syntax
class USoundNodeDoppler : public USoundNode
Remarks
Computes doppler pitch shift
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bUseSmoothing | Whether or not to do a smooth interp to our doppler | |
| float | DopplerIntensity | How much to scale the doppler shift (1.0 is normal). | |
| float | SmoothingInterpSpeed | Speed at which to interp pitch scale |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundNodeDoppler
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | GetDopplerPitchMultiplier
(
float& CurrentPitchScale, |
||
| void | ParseNodes
(
FAudioDevice* AudioDevice, |