Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundNodeDistanceCrossFade
- USoundNodeDistanceCrossFade::AllowCrossfading()
- USoundNodeParamCrossFade::AllowCrossfading()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDistanceCrossFade.h |
| Include | #include "Sound/SoundNodeDistanceCrossFade.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNodeDistanceCrossFade.cpp |
virtual bool AllowCrossfading
&40;
FActiveSound & ActiveSound
&41; const
Remarks
Determines whether Crossfading is currently allowed for the active sound