Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeDelay
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDelay.h |
| Include | #include "Sound/SoundNodeDelay.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="Delay"))
class USoundNodeDelay : public USoundNode
Remarks
Defines a delay
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | DelayMax | The upper bound of delay time in seconds. | |
| float | DelayMin | The lower bound of delay time in seconds. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundNodeDelay
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ParseNodes
(
FAudioDevice* AudioDevice, |
Overridden from USoundNode
| Type | Name | Description | |
|---|---|---|---|
| float | GetDuration () |
Returns the maximum duration this sound node will play for. | |
| bool | HasDelayNode () |
Returns whether the sound cue has a delay node. |