Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeAssetReferencer
- USoundNodeWavePlayer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeAssetReferencer.h |
| Include | #include "Sound/SoundNodeAssetReferencer.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class USoundNodeAssetReferencer : public USoundNode
Remarks
Sound node that contains a reference to the raw wave file to be played
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| bool | |||
| void | LoadAsset
(
bool bAddToRoot |
||
| bool | ShouldHardReferenceAsset
(
const ITargetPlatform* |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization |