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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundNode
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h |
| Include | #include "Sound/SoundNode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNode.cpp |
virtual void LoadChildWavePlayerAssets
(
bool bAddToRoot,
bool bRecurse
)
Remarks
Load wave assets for any wave player sound nodes childed off of this node, taking into account quality nodes
Parameters
| Name | Description |
|---|---|
| bRecurse | when true, this will cause all children of child nodes to be loaded as well. |