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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundNode
- USoundNode::GetNumSounds()
- USoundNodeConcatenator::GetNumSounds()
- USoundNodeDialoguePlayer::GetNumSounds()
- USoundNodeDistanceCrossFade::GetNumSounds()
- USoundNodeLooping::GetNumSounds()
- USoundNodeRandom::GetNumSounds()
- USoundNodeWavePlayer::GetNumSounds()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h |
| Include | #include "Sound/SoundNode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNode.cpp |
virtual int32 GetNumSounds
(
const UPTRINT NodeWaveInstanceHash,
FActiveSound & ActiveSound
) const
Remarks
Returns the number of simultaneous sounds this node instance plays back.