Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundMix
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundMix.h |
| Include | #include "Sound/SoundMix.h" |
Syntax
UCLASS (BlueprintType, HideCategories=object, MinimalAPI)
class USoundMix : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bApplyEQ | Whether to apply the EQ effect | |
| uint32: 1 | bChanged | Transient property used to trigger real-time updates of the active EQ filter for editor previewing | |
| float | Duration | Duration of mix, negative means it will be applied until another mix is set. | |
| float | EQPriority | ||
| FAudioEQEffect | EQSettings | ||
| float | FadeInTime | Time taken in seconds for the mix to fade in. | |
| float | FadeOutTime | Time taken in seconds for the mix to fade out. | |
| float | InitialDelay | Initial delay in seconds before the mix is applied. | |
| TArray< struct FSoundClassAdjuster > | SoundClassEffects | Array of changes to be applied to groups. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundMix
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CausesPassiveDependencyLoop
(
TArray< USoundClass* >& ProblemClasses |
||
| bool | CheckForDependencyLoop
(
USoundClass* SoundClass, |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| FString | GetDesc () |
Return a one line description of an object for viewing in the thumbnail view of the generic browser | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |