Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundEffectSourcePresetChain
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSource.h |
| Include | #include "Sound/SoundEffectSource.h" |
Syntax
class USoundEffectSourcePresetChain : public UObject
Remarks
Chain of source effect presets that can be shared between referencing sounds.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bPlayEffectChainTails | Whether to keep the source alive for the duration of the effect chain tails. | |
| TArray< FSourceEffectChainEntry > | Chain | Chain of source effects to use for this sound source. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedEffects
(
FReferenceCollector& Collector |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |