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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundClass
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundClass.h |
| Include | #include "Sound/SoundClass.h" |
Syntax
class USoundClass : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< USoundClass > > | ChildClasses | ||
| TObjectPtr< USoundClass > | ParentClass | ||
| TArray< FPassiveSoundMixModifier > | PassiveSoundMixModifiers | SoundMix Modifiers to activate automatically when a sound of this class is playing. | |
| FSoundClassProperties | Properties | Configurable properties like volume and priority. | |
| TObjectPtr< class UEdGraph > | SoundClassGraph | EdGraph based representation of the SoundClass |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundClass
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
UObject* InThis, |
Add Referenced objects | |
| TSharedPtr< ISoundClassAudioEditor > | Gets the sound cue graph editor implementation. | ||
| void | Interpolate
(
float InterpValue, |
Get the parameters for the sound mix. | |
| bool | RecurseCheckChild
(
USoundClass* ChildSoundClass |
Sound Class Editor functionality. | |
| void | RefreshAllGraphs
(
bool bIgnoreThis |
Refresh all EdGraph representations of SoundClasses | |
| void | SetParentClass
(
USoundClass* InParentClass |
Set the parent class of this SoundClass, removing it as a child from its previous owner | |
| void | SetSoundClassAudioEditor
(
TSharedPtr< ISoundClassAudioEditor > InSoundClassAudioEditor |
Sets the sound cue graph editor implementation. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| FString | GetDesc () |
Return a one line description of an object for viewing in the thumbnail view of the generic browser | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally | |
| void | Handles reading, writing, and reference collecting using FArchive. |
Constants
| Name | Description |
|---|---|
| SoundClassAudioEditor | Ptr to interface to sound class editor operations. |