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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundBase
- USoundBase::IsOneShot()
- UMetaSoundSource::IsOneShot()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundBase.h |
| Include | #include "Sound/SoundBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundBase.cpp |
virtual bool IsOneShot&40;&41; const
Remarks
Query if it's one shot. One shot is defined as a sound which is intended to have a fixed duration.