Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundBase
- USoundBase::IsLooping()
- UMetaSoundSource::IsLooping()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundBase.h |
| Include | #include "Sound/SoundBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundBase.cpp |
virtual bool IsLooping&40;&41; const
Remarks
Returns whether or not this sound is looping. TODO: Deprecate this to only use IsOneshot() in a MetaSound world.