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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundBase > API/Runtime/Engine/Sound/USoundBase/CreateSoundGenerator
- USoundBase::CreateSoundGenerator()
- UMetaSoundSource::CreateSoundGenerator()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundBase.h |
| Include | #include "Sound/SoundBase.h" |
virtual ISoundGeneratorPtr CreateSoundGenerator
&40;
const FSoundGeneratorInitParams & InParams,
TArray< FAudioParameter > && InDefaultParameters
&41;
Remarks
Creates a sound generator instance from this sound base. Return true if this is being implemented by a subclass. Sound generators procedurally generate audio in the audio render thread.