Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundBase
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Voice Management|Concurrency",
Meta=(EditCondition="!bOverrideConcurrency"))
TSet < TObjectPtr < USoundConcurrency > > ConcurrencySet
Remarks
Set of concurrency settings to observe (if override is set to false). Sound must pass all concurrency settings to play.