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float |
AirAbsorptionGainHF |
Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption |
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bool |
bBypassEarlyReflections |
Bypasses early reflections |
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bool |
bBypassLateReflections |
Bypasses late reflections. |
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uint32: 1 |
bChanged |
Transient property used to trigger real-time updates of the reverb for real-time editor previewing |
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float |
DecayHFRatio |
Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much the quicker or slower the high frequencies decay relative to the lower frequencies. |
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float |
DecayTime |
Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb |
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float |
Density |
Density - 0.0 < 1.0 < 1.0 - Coloration of the late reverb - lower value is more grainy |
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float |
Diffusion |
Diffusion - 0.0 < 1.0 < 1.0 - Echo density in the reverberation decay - lower is more grainy |
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float |
Gain |
Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control |
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float |
GainHF |
Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound |
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float |
LateDelay |
Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections |
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float |
LateGain |
Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb |
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float |
ReflectionsDelay |
Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection |
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float |
ReflectionsGain |
Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections |
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float |
RoomRolloffFactor |
Room Rolloff - 0.0 < 0.0 < 10.0 - multiplies the attenuation due to distance |