Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDialogueVoice
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/DialogueVoice.h |
| Include | #include "Sound/DialogueVoice.h" |
Syntax
class UDialogueVoice : public UObject
Remarks
Playable sound object for spoken dialogue
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< EGrammaticalGender::Type > | Gender | ||
| FGuid | LocalizationGUID | ||
| TEnumAsByte< EGrammaticalNumber::Type > | Plurality |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDialogueVoice
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | GetAssetRegistryTags
(
TArray< FAssetRegistryTag >& OutTags |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects | |
| FString | GetDesc () |
Return a one line description of an object for viewing in the thumbnail view of the generic browser | |
| FName | Returns the name of the exporter factory used to export this object Used when multiple factories have the same extension | ||
| bool | Called to check if the object is ready for FinishDestroy. | ||
| void | PostDuplicate
(
bool bDuplicateForPIE |
Called after duplication & serialization and before PostLoad. |