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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundCue.h |
| Include | #include "Sound/SoundCue.h" |
Syntax
class ISoundCueAudioEditor
Remarks
Interface for sound cue graph interaction with the AudioEditor module.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CompileSoundNodesFromGraphNodes
(
USoundCue* SoundCue |
Compiles sound nodes from graph nodes. | |
| void | CreateInputPin
(
UEdGraphNode* SoundCueNode |
Creates an input pin on the given sound cue graph node. | |
| UEdGraph * | CreateNewSoundCueGraph
(
USoundCue* InSoundCue |
Called when creating a new sound cue graph. | |
| void | LinkGraphNodesFromSoundNodes
(
USoundCue* SoundCue |
Links graph nodes from sound nodes. | |
| void | RemoveNullNodes
(
USoundCue* SoundCue |
Removes nodes which are null from the sound cue graph. | |
| void | RenameNodePins
(
USoundNode* SoundNode |
Renames all pins in a sound cue node | |
| void | SetupSoundNode
(
UEdGraph* SoundCueGraph, |
Sets up a sound node. |