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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/IQuartzQuantizedCommand
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h |
| Include | #include "Sound/QuartzQuantizationUtilities.h" |
| Source | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.cpp |
void FailedToQueue
(
FQuartzQuantizedRequestData & InGameThreadData
)
Remarks
Perhaps the associated sound failed concurrency and will not be playing.