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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FSoundWavePCMLoader
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h |
| Include | #include "Sound/SampleBufferIO.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SampleBufferIO.cpp |
void Update&40;&41;
Remarks
Update the loading state, should be called on the game thread.