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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundGroups.h |
| Include | #include "Sound/SoundGroups.h" |
Syntax
USTRUCT ()
struct FSoundGroup
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAlwaysDecompressOnLoad | Whether sounds in this group should always decompress on load. | |
| float | DecompressedDuration | Sound duration in seconds below which sounds are entirely expanded to PCM at load time Disregarded if bAlwaysDecompressOnLoad is true | |
| FString | DisplayName | An override display name for custom game sound groups. | |
| TEnumAsByte< ESoundGroup > | SoundGroup | The sound group enumeration we are setting values for. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSoundGroup () |