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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSubmix.h |
| Include | #include "Sound/SoundEffectSubmix.h" |
Syntax
struct FSoundEffectSubmixInputData
Remarks
Struct which supplies audio data to submix effects on game thread.
Variables
| Type | Name | Description | |
|---|---|---|---|
| Audio::FAlignedFloatBuffer * | AudioBuffer | The raw input audio buffer. Size is NumFrames * NumChannels | |
| double | AudioClock | Sample accurate audio clock. | |
| const TArray< FTransform > * | ListenerTransforms | The listener transforms (one for each viewport index). | |
| int32 | NumChannels | The number of channels of the submix. | |
| int32 | NumDeviceChannels | The number of device channels. | |
| int32 | NumFrames | The number of audio frames for this input data. 1 frame is an interleaved sample. | |
| void * | PresetData | Ptr to preset data if new data is available. |
Constructors
| Type | Name | Description | |
|---|---|---|---|