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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FSoundEffectBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectBase.h |
| Include | #include "Sound/SoundEffectBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundEffectBase.cpp |
void EffectCommand
&40;
TUniqueFunction< void()> Command
&41;
Remarks
Enqueues a lambda command on a thread safe queue which is pumped from the audio render thread.