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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FSoundConcurrencySettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Concurrency,
Meta=(UIMin="0.0", ClampMin="0.0"))
float RetriggerTime
Remarks
Amount of time to wait (in seconds) between different sounds which play with this concurrency. Sounds rejected from this will ignore virtualization settings.