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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FSoundConcurrencyManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h |
| Include | #include "Sound/SoundConcurrency.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundConcurrency.cpp |
FActiveSound &42; CreateNewActiveSound
&40;
const FActiveSound & NewActiveSound,
bool bIsRetriggering
&41;
Remarks
Returns a newly allocated active sound given the input active sound struct. Will return nullptr if the active sound concurrency evaluation doesn't allow for it.