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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FSoundAttenuationSettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=AttenuationOcclusion,
Meta=(ClampMin="0.0", UIMin="0.0", EditCondition="bEnableOcclusion"))
float OcclusionLowPassFilterFrequency
Remarks
The low pass filter frequency (in Hz) to apply if the sound playing in this audio component is occluded. This will override the frequency set in LowPassFilterFrequency. A frequency of 0.0 is the device sample rate and will bypass the filter.