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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FSoundAttenuationSettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=AttenuationListenerFocus,
Meta=(ClampMin="0.0", UIMin="0.0", UIMax="1.0", EditCondition="bEnableListenerFocus"))
float NonFocusPriorityScale
Remarks
Amount to scale the priority of sounds that are not in-focus. Can be used to reduce the priority of sounds that are not in focus.