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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FSoundAttenuationSettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=AttenuationListenerFocus)
float FocusAzimuth
Remarks
Azimuth angle (in degrees) relative to the listener forward vector which defines the focus region of sounds. Sounds playing at an angle less than this will be in focus.