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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/ReverbSettings.h |
| Include | #include "Sound/ReverbSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FReverbSettings
Remarks
Struct encapsulating settings for reverb effects.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bApplyReverb | Whether to apply the reverb settings below. | |
| float | FadeTime | Time to fade from the current reverb settings into this setting, in seconds. | |
| TObjectPtr< UReverbEffect > | ReverbEffect | The reverb asset to employ. | |
| TObjectPtr< USoundEffectSubmixPreset > | ReverbPluginEffect | This is used to apply plugin-specific settings when a Reverb Plugin is being used. | |
| float | Volume | Volume level of the reverb effect. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PostSerialize
(
const FArchive& Ar |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FReverbSettings& Other |
||
| bool | operator==
(
const FReverbSettings& Other |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< ReverbPreset > | ReverbType_DEPRECATED | The reverb preset to employ. |