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Unreal Engine C++ API Reference > Runtime > Engine > Sound
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h |
Include | #include "Sound/QuartzQuantizationUtilities.h" |
Syntax
struct FQuartzTimeSignature
Remarks
Quartz Time Signature.
Variables
Type | Name | Description | |
---|---|---|---|
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EQuartzTimeSignatureQuantization | BeatType | Denominator |
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int32 | NumBeats | Numerator |
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TArray< FQuartzPulseOverrideStep > | OptionalPulseOverride | Beat override |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default ctor | ||
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FQuartzTimeSignature
(
const FQuartzTimeSignature& Other |
Copy ctor |
Operators
Type | Name | Description | |
---|---|---|---|
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FQuartzTimeSignature & | operator=
(
const FQuartzTimeSignature& Other |
Assignment |
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bool | operator==
(
const FQuartzTimeSignature& Other |
Comparison |